[UE5] ์–ธ๋ฆฌ์–ผ ๋ฒ„์ „ ๋ฐ”๊พธ๋Š” ๋ฐฉ๋ฒ•
ยท
๊ฒŒ์ž„์—”์ง„/UE5
๋””๋ ‰ํ† ๋ฆฌ์— ๊ฐ€์„œ .uproject ์šฐํด๋ฆญ → Switch Unreal Engine version → ์›ํ•˜๋Š” ๋ฒ„์ „ ์„ ํƒ → ok ๋ฒ„ํŠผ ํด๋ฆญํ•˜๊ณ  ์กฐ๊ธˆ ๊ธฐ๋‹ค๋ฆฌ๋ฉด ์›ํ•˜๋Š” .uproject๋ฅผ ๋”๋ธ”ํด๋ฆญํ•ด์„œ ๋“ค์–ด๊ฐ„๋‹ค
[Unity3D] Exception java.lang.IllegalArgumentException: Targeting S+ (version 31 and above)
ยท
๊ฒŒ์ž„์—”์ง„/Unity
Strongly consider using FLAG_IMMUTABLE, only use FLAG_MUTABLE if some functionality depends on the PendingIntent being mutable, e.g. if it needs to be used with inline replies or bubbles. ์•ˆ๋“œ๋กœ์ด๋“œ ๋น„๊ณต๊ฐœ ํ…Œ์ŠคํŠธ๋ฅผ ์ง„ํ–‰ํ•˜๋˜ ๋„์ค‘ ์ด๋Ÿฌํ•œ ์•ˆ์ •์„ฑ ๊ด€๋ จํ•˜์—ฌ ์—๋Ÿฌ๊ฐ€ ๋ฐœ๊ฒฌ๋˜์—ˆ๋‹ค๊ณ  ์•Œ๋ ค์ฃผ์—ˆ๋‹ค ํ•ด๋‹น ๋‚ด์šฉ์„ ์ฐพ์•„๋ณด๋‹ˆ Target API Level์ด 31 ์ด์ƒ์ด๋ฉด ์ด๋Ÿฌํ•œ ๋น„์ •์ƒ ์ข…๋ฃŒ๋ฅผ ๊ฒช๊ฒŒ ๋œ๋‹ค๊ณ  ํ•œ๋‹ค ๐Ÿ’ก์ด ํ‚ค์›Œ๋“œ๋กœ ๊ฒ€์ƒ‰(Ctrl+F)๐Ÿ’ก ์ด ์ถœ์‹œ ๋ฒ„์ „ ๋ฐ ๋ชจ๋“  ์ด์ „ ๋ฒ„์ „์—์„œ๋Š” ๋‹ค์Œ ์Šคํƒ ํŠธ๋ ˆ์ด์Šค๋ฅผ ํ†ตํ•ด Android S์—์„œ ์•ฑ ๋น„์ •์ƒ ์ข…๋ฃŒ๋ฅผ ์ผ์œผํ‚ค๋Š” ๋ฒ„๊ทธ๋ฅผ ํ•ด๊ฒฐํ•˜๋ ค๋ฉด and..
[Unity3D] Admob ์ ์šฉ ํ›„ ๋นŒ๋“œ ํŠ•๊น€, ์›์ธ ํ•ด๊ฒฐ ๋ฐฉ๋ฒ•
ยท
๊ฒŒ์ž„์—”์ง„/Unity
ํ•œ์ฐธ์„ ํ—ค๋งค๋‹ค๊ฐ€ ์• ๋“œ๋ชน ์ ์šฉ ํ›„ ์—๋””ํ„ฐ ์ƒ์—์„œ๋Š” ์ž˜ ์ž‘๋™ํ•˜๋Š”๋ฐ ์•ˆ๋“œ๋กœ์ด๋“œ ํฐ์—์„œ ์‹คํ–‰ํ•˜๋‹ˆ๊นŒ ๋นŒ๋“œ ํŠ•๊น€ ํ˜„์ƒ์ด ์ผ์–ด๋‚˜์„œ ๊ฒฐ๊ตญ Logcat์„ ๋‹ค์šด๋ฐ›์•„์„œ Log๋ฅผ ํ™•์ธํ•ด๋ณด๊ณ  ์ˆ˜์ •ํ•˜๋Š” ๊ณผ์ •์„ ๊ฑฐ์ณค๋‹ค ์˜ˆ์ „์— Logcat ๋‹ค์šด๋ฐ›์•„์„œ ์—ฐ๊ฒฐํ•˜๊ณ  ํ•˜๋Š”๊ฒŒ ๊ต‰์žฅํžˆ ๋ณต์žกํ–ˆ์—ˆ๋Š”๋ฐ ์ด์ œ๋Š” ์—„์ฒญ ์‰ฌ์›Œ์กŒ๋‹ค Window - Package Manager - Unity Registry - logcat ๊ฒ€์ƒ‰ ํ•ด์„œ ๋‹ค์šด๋ฐ›์œผ๋ฉด ๋œ๋‹ค ์‹คํ–‰๋ฐฉ๋ฒ•์€ Window - Analysis - Android Logcat์„ ํด๋ฆญํ•˜์—ฌ์„œ ์‹คํ–‰์‹œํ‚ค๋ฉด ๋œ๋‹ค unity admob ์ ์šฉ ํ›„ ์‹คํ–‰์‹œ ๋ฐ”๋กœ ๊บผ์ง€๋Š” ๊ฒฝ์šฐ(crash) ์• ๋“œ๋ชน ํ”Œ๋Ÿฌ๊ทธ์ธ ์ ์šฉ ํ›„ ๋ฐ”๋กœ ๊บผ์ง€๋Š” ๊ฒฝ์šฐ logcat ์œผ๋กœ ์—๋Ÿฌ๋ฉ”์„ธ์ง€๋ฅผ ๋ณด๋‹ค๊ฐ€ ์•„๋ž˜์™€ ๊ฐ™์€ ๋ฉ”์‹œ์ง€๊ฐ€ ์žˆ๋Š” ๊ฒฝ์šฐ๊ฐ€ ์žˆ์—ˆ๋‹ค. ๋ถ„๋ช… ๋งž๋Š” ๊ด‘๊ณ id ์ž…..
[Unity3D] TextMeshPro ํฐํŠธ ์—์…‹ ์ œ์ž‘ ๋ฐ ํ•œ๊ธ€,์˜์–ด Unicode ๋ฒ”์œ„
ยท
๊ฒŒ์ž„์—”์ง„/Unity
๋จผ์ € Window - TextMeshPro - Font Asset Creator ๋ฅผ ํด๋ฆญํ•œ๋‹ค. Custom Size 30 Padding 4 Atlas Resolution 4096 4096 Character Set 'Custom Range' Render Mode SDFAA ๐Ÿ’กUnicode ๋ฒ”์œ„๐Ÿ’ก ์˜์–ด ๋ฒ”์œ„ 32-126 ํ•œ๊ธ€ ๋ฒ”์œ„ 44032-55203, 4352-4607, 12593-12643 ํŠน์ˆ˜๋ฌธ์ž 8200-9900
[UE5] GetWorld() Null ์—๋Ÿฌ
ยท
๊ฒŒ์ž„์—”์ง„/UE5
์–ธ๋ฆฌ์–ผ ๊ณต๋ถ€๋ฅผ ์ฒ˜์Œ ํ•˜๋‹ค๋ณด๋‹ˆ ์ธํ”„๋Ÿฐ์—์„œ ๊ฐ•์˜๋ฅผ ์ฐพ์•„๋ดค์Œ์—๋„ 5.1 -> 5.2๋กœ ์—”์ง„์„ ๋ณ€๊ฒฝํ•˜๊ณ  ๋‚˜๋‹ˆ ๊ฐ‘์ž๊ธฐ ๊ฐ™์€ ์ฝ”๋“œ๋ผ ํ•ด๋„ ๋ฒ„๊ทธ๊ฐ€ ๋œจ๋”๋ผ.. ๋””๋ฒ„๊ทธ ํ•ด์„œ ํƒ€๊ณ ํƒ€๊ณ  ์ฐพ์•„๋ณด๋‹ˆ GetWorld() ๊ฐ€ null์„ ๋ฐ˜ํ™˜ํ•˜๋Š” ๋ฌธ์ œ์˜€๋Š”๋ฐ ๋ญ๊ฐ€ ๋ฌธ์ œ์ธ์ง€ ๋ชฐ๋ผ์„œ ๋ฐ›์•„์˜ค๋Š”๊ฒŒ ๋ฌธ์ œ์ธ๊ฐ€.. ๋‚ด๊ฐ€ ์ฐพ์•„๋ณธ๊ฒŒ ๋งž๋‚˜..ํ•˜๊ณ  ์žˆ์—ˆ๋‹ค. ํ•˜์ง€๋งŒ ๊ทธ ์™€์ค‘์— ๊ต‰์žฅํ•œ ๋„์›€์„ ์ฃผ์‹ .. ์ค‘๊ตญ ์‚ฌ์ดํŠธ๋ถ„ ๊ฐ์‚ฌํ•ฉ๋‹ˆ๋‹ค.. https://blog.csdn.net/qq_31930499/article/details/88365717 UE4 GEngine->GetWorld() == NULL-CSDNๅšๅฎข ๅœจDedicated Serverๆจกๅผไธ‹๏ผŒload็ŽฉMapๅŽๆˆ‘ๆƒณๅœจๆˆ‘็š„C++ไปฃ็ ไธญๆƒณ่Žทๅ–GameInstance๏ผŒ้€š่ฟ‡ GEngine->GetWorld()->GetGame..
[Unity3D] NavMeshAgent Document ๊ณต๋ถ€
ยท
๊ฒŒ์ž„์—”์ง„/Unity
NavMeshAgent Documentation ์›๊ธ€ : https://docs.unity3d.com/ScriptReference/AI.NavMeshAgent.html ์˜์–ด ๊ทธ๋Œ€๋กœ ์ง๋…์งํ•ดํ•˜๋ฉด ์ข‹๊ฒ ์ง€๋งŒ.. ์ต์ˆ™ํ•ด์ง€๊ธฐ ์ „์—๋Š” ์˜ฎ๊ฒจ๋‹ด์œผ๋ฉด์„œ ํŒŒ์•…ํ•˜๋ ค๊ณ  ํ•œ๋‹ค.. Properties acceleration ๊ฐ€์†๋„ ๊ฒฝ๋กœ๋ฅผ ๋”ฐ๋ฅด๋Š” ์—์ด์ „ํŠธ์˜ ์ตœ๋Œ€ ๊ฐ€์†๋„(๋‹จ์œ„/sec^2). agentTypeID Type ID ์—์ด์ „ํŠธ์˜ Type ID angularSpeed ํšŒ์ „์†๋„ ๊ฒฝ๋กœ๋ฅผ ๋”ฐ๋ฅด๋Š” ๋™์•ˆ ์ตœ๋Œ€ ํšŒ์ „์†๋„(deg/s) areaMask ์˜์—ญ ๋งˆ์Šคํฌ ํ†ต๊ณผ ๊ฐ€๋Šฅํ•œ NavMesh ์˜์—ญ์„ ์ง€์ •ํ•ฉ๋‹ˆ๋‹ค. ์˜์—ญ ๋งˆ์Šคํฌ๋ฅผ ๋ณ€๊ฒฝํ•˜๋ฉด ๊ฒฝ๋กœ๊ฐ€ ์ •์ฒด๋ฉ๋‹ˆ๋‹ค.(isPathStale ์ฐธ์กฐ) autoBraking ์ž๋™ ๋ธŒ๋ ˆ์ดํฌ ์—์ด์ „ํŠธ๊ฐ€ ๋ชฉ์ ์ง€ ์ง€์ ์„ ์˜ค..