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Strongly consider using FLAG_IMMUTABLE, only use FLAG_MUTABLE if some functionality depends on the PendingIntent being mutable, e.g. if it needs to be used with inline replies or bubbles.

 

์•ˆ๋“œ๋กœ์ด๋“œ ๋น„๊ณต๊ฐœ ํ…Œ์ŠคํŠธ๋ฅผ ์ง„ํ–‰ํ•˜๋˜ ๋„์ค‘ ์ด๋Ÿฌํ•œ ์•ˆ์ •์„ฑ ๊ด€๋ จํ•˜์—ฌ ์—๋Ÿฌ๊ฐ€ ๋ฐœ๊ฒฌ๋˜์—ˆ๋‹ค๊ณ  ์•Œ๋ ค์ฃผ์—ˆ๋‹ค

ํ•ด๋‹น ๋‚ด์šฉ์„ ์ฐพ์•„๋ณด๋‹ˆ Target API Level์ด 31 ์ด์ƒ์ด๋ฉด ์ด๋Ÿฌํ•œ ๋น„์ •์ƒ ์ข…๋ฃŒ๋ฅผ ๊ฒช๊ฒŒ ๋œ๋‹ค๊ณ  ํ•œ๋‹ค

๐Ÿ’ก์ด ํ‚ค์›Œ๋“œ๋กœ ๊ฒ€์ƒ‰(Ctrl+F)๐Ÿ’ก
์ด ์ถœ์‹œ ๋ฒ„์ „ ๋ฐ ๋ชจ๋“  ์ด์ „ ๋ฒ„์ „์—์„œ๋Š” ๋‹ค์Œ ์Šคํƒ ํŠธ๋ ˆ์ด์Šค๋ฅผ ํ†ตํ•ด Android S์—์„œ ์•ฑ ๋น„์ •์ƒ ์ข…๋ฃŒ๋ฅผ ์ผ์œผํ‚ค๋Š” ๋ฒ„๊ทธ๋ฅผ ํ•ด๊ฒฐํ•˜๋ ค๋ฉด androidx.work:work-runtime:2.7.0์˜ ๋ช…์‹œ์ ์ธ ์ข…์† ํ•ญ๋ชฉ์ด ํ•„์š”ํ•ฉ๋‹ˆ๋‹ค.

https://developers.google.com/admob/android/rel-notes?hl=ko

 

๋ฆด๋ฆฌ์ฆˆ ๋…ธํŠธ  |  Android  |  Google for Developers

์ด ํŽ˜์ด์ง€๋Š” Cloud Translation API๋ฅผ ํ†ตํ•ด ๋ฒˆ์—ญ๋˜์—ˆ์Šต๋‹ˆ๋‹ค. ๋ฆด๋ฆฌ์ฆˆ ๋…ธํŠธ ์ปฌ๋ ‰์…˜์„ ์‚ฌ์šฉํ•ด ์ •๋ฆฌํ•˜๊ธฐ ๋‚ด ํ™˜๊ฒฝ์„ค์ •์„ ๊ธฐ์ค€์œผ๋กœ ์ฝ˜ํ…์ธ ๋ฅผ ์ €์žฅํ•˜๊ณ  ๋ถ„๋ฅ˜ํ•˜์„ธ์š”. ๋ฒ„์ „ ๊ฐœ๋ด‰์ผ/๋ฐฉ์˜์ผ Notes 22.6.0 2023๋…„ 12์›” 6

developers.google.com

 

ํ•ด๊ฒฐ๋ฐฉ๋ฒ•์€ Build Settings - Player Settings - Publishing Settings - Build - Custom Main Gradle Template ํ™œ์„ฑํ™”

 

๊ทธ ํ›„, Assets\Plugins\Android\mainTemplate.gradle ํด๋”๋กœ ๊ฐ€์„œ Main Template ์„ ์—ด์–ด์ค๋‹ˆ๋‹ค

๊ทธ ์•ˆ์— ์•„๋ž˜์— ํ•ด๋‹น๋˜๋Š” ๋‚ด์šฉ๋“ค์„ ์‚ฝ์ž…ํ•˜์—ฌ์ฃผ๋ฉด ๋ฉ๋‹ˆ๋‹ค

์ค‘๋ณต๋œ ๊ฒƒ์€ ์ œ๊ฑฐํ•˜๊ณ  ์ƒˆ๋กญ๊ฒŒ ๋ณ€๊ฒฝํ•ด์ค๋‹ˆ๋‹ค

dependencies {
  implementation 'com.google.android.gms:play-services-ads:20.4.0'

  // For apps targeting Android 12, add WorkManager dependency.
  constraints {
    implementation('androidx.work:work-runtime:2.7.0') {
      because '''androidx.work:work-runtime:2.1.0 pulled from
      play-services-ads has a bug using PendingIntent without
      FLAG_IMMUTABLE or FLAG_MUTABLE and will fail in Apps
      targeting S+.'''
    }
  }
}

 

 

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ํ•œ์ฐธ์„ ํ—ค๋งค๋‹ค๊ฐ€ ์• ๋“œ๋ชน ์ ์šฉ ํ›„ ์—๋””ํ„ฐ ์ƒ์—์„œ๋Š” ์ž˜ ์ž‘๋™ํ•˜๋Š”๋ฐ ์•ˆ๋“œ๋กœ์ด๋“œ ํฐ์—์„œ ์‹คํ–‰ํ•˜๋‹ˆ๊นŒ ๋นŒ๋“œ ํŠ•๊น€ ํ˜„์ƒ์ด ์ผ์–ด๋‚˜์„œ ๊ฒฐ๊ตญ Logcat์„ ๋‹ค์šด๋ฐ›์•„์„œ Log๋ฅผ ํ™•์ธํ•ด๋ณด๊ณ  ์ˆ˜์ •ํ•˜๋Š” ๊ณผ์ •์„ ๊ฑฐ์ณค๋‹ค

์˜ˆ์ „์— Logcat ๋‹ค์šด๋ฐ›์•„์„œ ์—ฐ๊ฒฐํ•˜๊ณ  ํ•˜๋Š”๊ฒŒ ๊ต‰์žฅํžˆ ๋ณต์žกํ–ˆ์—ˆ๋Š”๋ฐ ์ด์ œ๋Š” ์—„์ฒญ ์‰ฌ์›Œ์กŒ๋‹ค

 

 

Window - Package Manager - Unity Registry - logcat ๊ฒ€์ƒ‰ ํ•ด์„œ ๋‹ค์šด๋ฐ›์œผ๋ฉด ๋œ๋‹ค

์‹คํ–‰๋ฐฉ๋ฒ•์€

Window - Analysis - Android Logcat์„ ํด๋ฆญํ•˜์—ฌ์„œ ์‹คํ–‰์‹œํ‚ค๋ฉด ๋œ๋‹ค

 

 

unity admob ์ ์šฉ ํ›„ ์‹คํ–‰์‹œ ๋ฐ”๋กœ ๊บผ์ง€๋Š” ๊ฒฝ์šฐ(crash)

์• ๋“œ๋ชน ํ”Œ๋Ÿฌ๊ทธ์ธ ์ ์šฉ ํ›„ ๋ฐ”๋กœ ๊บผ์ง€๋Š” ๊ฒฝ์šฐ logcat ์œผ๋กœ ์—๋Ÿฌ๋ฉ”์„ธ์ง€๋ฅผ ๋ณด๋‹ค๊ฐ€ ์•„๋ž˜์™€ ๊ฐ™์€ ๋ฉ”์‹œ์ง€๊ฐ€ ์žˆ๋Š” ๊ฒฝ์šฐ๊ฐ€ ์žˆ์—ˆ๋‹ค. ๋ถ„๋ช… ๋งž๋Š” ๊ด‘๊ณ id ์ž…๋ ฅํ–ˆ๋Š”๋ฐ? ์ž์„ธํžˆ๋ณด๋‹ˆ ๊ด‘๊ณ id ํ˜•์‹์ด ๋‹ค๋ฅธ ๊ฒƒ์ด์—ˆ๋‹ค.

themestock7.tistory.com

 

์ด๊ณณ์—์„œ ํ•ด๋‹ต์„ ์ฐพ์•˜๋Š”๋ฐ,

Assets - Google Mobile Ads ์—์„œ ๋„ฃ๋Š” ๊ฒƒ์€ AppID์ด๊ณ  (์ˆซ์ž์™€ ์ˆซ์ž ์‚ฌ์ด์— ~ ์กด์žฌ)

์Šคํฌ๋ฆฝํŠธ ๋‚ด์—์„œ ์“ฐ๋Š” ๊ฒƒ์€ ๊ด‘๊ณ  ID์ด๋‹ค (์ˆซ์ž์™€ ์ˆซ์ž ์‚ฌ์ด์— / ์กด์žฌ)

 

์Šคํฌ๋ฆฝํŠธ ๋‚ด

 

 

 

 

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๋จผ์ € Window - TextMeshPro - Font Asset Creator ๋ฅผ ํด๋ฆญํ•œ๋‹ค.

 

 

Custom Size 30

Padding 4

Atlas Resolution 4096 4096

Character Set 'Custom Range'

Render Mode SDFAA

 

๐Ÿ’กUnicode ๋ฒ”์œ„๐Ÿ’ก
์˜์–ด ๋ฒ”์œ„ 32-126
ํ•œ๊ธ€ ๋ฒ”์œ„ 44032-55203, 4352-4607, 12593-12643
ํŠน์ˆ˜๋ฌธ์ž 8200-9900

 

 

 

 

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NavMeshAgent Documentation ์›๊ธ€ : https://docs.unity3d.com/ScriptReference/AI.NavMeshAgent.html

 

์˜์–ด ๊ทธ๋Œ€๋กœ ์ง๋…์งํ•ดํ•˜๋ฉด ์ข‹๊ฒ ์ง€๋งŒ.. ์ต์ˆ™ํ•ด์ง€๊ธฐ ์ „์—๋Š” ์˜ฎ๊ฒจ๋‹ด์œผ๋ฉด์„œ ํŒŒ์•…ํ•˜๋ ค๊ณ  ํ•œ๋‹ค..

 

Properties

acceleration ๊ฐ€์†๋„ ๊ฒฝ๋กœ๋ฅผ ๋”ฐ๋ฅด๋Š” ์—์ด์ „ํŠธ์˜ ์ตœ๋Œ€ ๊ฐ€์†๋„(๋‹จ์œ„/sec^2).
agentTypeID Type ID ์—์ด์ „ํŠธ์˜ Type ID
angularSpeed ํšŒ์ „์†๋„ ๊ฒฝ๋กœ๋ฅผ ๋”ฐ๋ฅด๋Š” ๋™์•ˆ ์ตœ๋Œ€ ํšŒ์ „์†๋„(deg/s)
areaMask ์˜์—ญ ๋งˆ์Šคํฌ ํ†ต๊ณผ ๊ฐ€๋Šฅํ•œ NavMesh ์˜์—ญ์„ ์ง€์ •ํ•ฉ๋‹ˆ๋‹ค. ์˜์—ญ ๋งˆ์Šคํฌ๋ฅผ ๋ณ€๊ฒฝํ•˜๋ฉด ๊ฒฝ๋กœ๊ฐ€ ์ •์ฒด๋ฉ๋‹ˆ๋‹ค.(isPathStale ์ฐธ์กฐ)
autoBraking ์ž๋™ ๋ธŒ๋ ˆ์ดํฌ ์—์ด์ „ํŠธ๊ฐ€ ๋ชฉ์ ์ง€ ์ง€์ ์„ ์˜ค๋ฒ„์ŠˆํŒ…ํ•˜์ง€ ์•Š๋„๋ก ์ž๋™์œผ๋กœ ๋ธŒ๋ ˆ์ดํฌ๋ฅผ ๋ฐŸ์•„์•ผ ํ•ฉ๋‹ˆ๊นŒ?
autoRepath ์ž๋™ ๊ฒฝ๋กœ์žฌํƒ์ƒ‰ ๊ธฐ์กด ๊ฒฝ๋กœ๊ฐ€ ์œ ํšจํ•˜์ง€ ์•Š์€ ๊ฒฝ์šฐ ์—์ด์ „ํŠธ๊ฐ€ ์ƒˆ ๊ฒฝ๋กœ๋ฅผ ํš๋“ํ•˜๋ ค๊ณ  ์‹œ๋„ํ•ด์•ผ ํ•ฉ๋‹ˆ๊นŒ?
autoTraverseOffMeshLink ์ž๋™ OffMeshLinks ์ด๋™ ์—์ด์ „ํŠธ๊ฐ€ OffMeshLinks ๊ฐ„์— ์ž๋™์œผ๋กœ ์ด๋™ํ•ด์•ผ ํ•ฉ๋‹ˆ๊นŒ?
avoidancePriority ํšŒํ”ผ ์šฐ์„  ์ˆœ์œ„ ํšŒํ”ผ ์šฐ์„  ์ˆœ์œ„ ์ˆ˜์ค€
baseoffset   ์†Œ์œ ํ•˜๊ณ  ์žˆ๋Š” GameObject์˜ ์ƒ๋Œ€์ ์ธ ์ˆ˜์ง ๋ณ€์œ„
currentOffMeshLinkData   ํ˜„์žฌ OffMeshLink ๋ฐ์ดํ„ฐ
desiredVelocity ์›ํ•˜๋Š” ์†๋„ ํšŒํ”ผ๋กœ ์ธํ•œ ์ž ์žฌ์  ๊ธฐ์—ฌ๋ฅผ ํฌํ•จํ•œ ์—์ด์ „ํŠธ์˜ ์›ํ•˜๋Š” ์†๋„(์ฝ๊ธฐ ์ „์šฉ)
destination ๋ชฉ์ ์ง€ ์„ธ๊ณ„ ๊ณต๊ฐ„ ๋‹จ์œ„๋กœ ์—์ด์ „ํŠธ์˜ ๋Œ€์ƒ์„ ๊ฐ€์ ธ์˜ค๊ฑฐ๋‚˜ ์„ค์ •ํ•˜๋ ค๊ณ  ์‹œ๋„ํ•ฉ๋‹ˆ๋‹ค.
hasPath ๊ฒฝ๋กœ ์œ ๋ฌด ์—์ด์ „ํŠธ์— ํ˜„์žฌ ๊ฒฝ๋กœ๊ฐ€ ์žˆ์Šต๋‹ˆ๊นŒ?(์ฝ๊ธฐ ์ „์šฉ)
height ์—์ด์ „ํŠธ ๋†’์ด ์žฅ์• ๋ฌผ์„ ํ†ต๊ณผํ•  ๋ชฉ์ ์œผ๋กœ ํ•˜๋Š” ์—์ด์ „ํŠธ์˜ ๋†’์ด ๋“ฑ.
isOnNavMesh ๋ฐ”์ธ๋”ฉ ์œ ๋ฌด ์—์ด์ „ํŠธ๊ฐ€ ํ˜„์žฌ navmesh์— ๋ฐ”์ธ๋”ฉ๋˜์–ด ์žˆ์Šต๋‹ˆ๊นŒ?(์ฝ๊ธฐ ์ „์šฉ)
isOnOffMeshLink ์œ„์น˜ ์œ ๋ฌด ์—์ด์ „ํŠธ๊ฐ€ ํ˜„์žฌ OffMeshLink์— ์œ„์น˜ํ•˜๊ณ  ์žˆ์Šต๋‹ˆ๊นŒ?(์ฝ๊ธฐ ์ „์šฉ)
isPathState   ํ˜„์žฌ ๊ฒฝ๋กœ๊ฐ€ ์˜ค๋ž˜๋˜์—ˆ์Šต๋‹ˆ๋‹ค.(์ฝ๊ธฐ ์ „์šฉ)
isStopped ๋ฉˆ์ถค ์œ ๋ฌด ์ด ์†์„ฑ์€ NavMesh ์—์ด์ „ํŠธ์˜ ์ค‘์ง€ ๋˜๋Š” ์ œ๊ฐœ ์กฐ๊ฑด์„ ์œ ์ง€ํ•ฉ๋‹ˆ๋‹ค.
navMeshOwner   ์—์ด์ „ํŠธ๊ฐ€ ํ˜„์žฌ ์œ„์น˜ํ•œ NavMesh์˜ ์†Œ์œ  ๊ฐœ์ฒด๋ฅผ ๋ฐ˜ํ™˜ํ•ฉ๋‹ˆ๋‹ค(์ฝ๊ธฐ ์ „์šฉ).
nextOffMeshLinkData   ํ˜„์žฌ ๊ฒฝ๋กœ์˜ ๋‹ค์Œ OffMeshLink ๋ฐ์ดํ„ฐ์ž…๋‹ˆ๋‹ค.
nextPosition ๋‹ค์Œ ์œ„์น˜ navmesh ์—์ด์ „ํŠธ์˜ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ์œ„์น˜๋ฅผ ๊ฐ€์ ธ์˜ค๊ฑฐ๋‚˜ ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค.
obstacleAvoidanceType ์žฅ์• ๋ฌผ ํšŒํ”ผ ์œ ํ˜• ํšŒํ”ผ ํ’ˆ์งˆ ์ˆ˜์ค€
path ๊ฒฝ๋กœ ํ˜„์žฌ ๊ฒฝ๋กœ๋ฅผ ๊ฐ€์ ธ์˜ค๊ณ  ์„ค์ •ํ•  ์†์„ฑ์ž…๋‹ˆ๋‹ค.
pathPending ๊ฒฝ๋กœ ๋ณด๋ฅ˜ ์ค‘ ๊ณ„์‚ฐ ์ค‘์ด์ง€๋งŒ ์•„์ง ์ค€๋น„๋˜์ง€ ์•Š์€ ๊ฒฝ๋กœ์ž…๋‹ˆ๊นŒ?(์ฝ๊ธฐ ์ „์šฉ)
pathStatus ๊ฒฝ๋กœ ์ƒํƒœ ํ˜„์žฌ ๊ฒฝ๋กœ์˜ ์ƒํƒœ(์ „์ฒด, ๋ถ€๋ถ„ ๋˜๋Š” ์œ ํšจํ•˜์ง€ ์•Š์Œ)์ž…๋‹ˆ๋‹ค.
radius ์—์ด์ „ํŠธ ํšŒํ”ผ ๋ฐ˜๊ฒฝ ์—์ด์ „ํŠธ์˜ ํšŒํ”ผ ๋ฐ˜๊ฒฝ์ž…๋‹ˆ๋‹ค.
remainingDistance ๋‚จ์€ ๊ฑฐ๋ฆฌ ํ˜„์žฌ ๊ฒฝ๋กœ์—์„œ ์—์ด์ „ํŠธ ์œ„์น˜์™€ ๋Œ€์ƒ ์‚ฌ์ด์˜ ๊ฑฐ๋ฆฌ(์ฝ๊ธฐ ์ „์šฉ)
speed ์ตœ๋Œ€ ์†๋„ ๊ฒฝ๋กœ๋ฅผ ๋”ฐ๋ฅผ ๋•Œ์˜ ์ตœ๋Œ€ ์ด๋™ ์†๋„
steeringTarget ๋‚˜์•„๊ฐ€๋Š” ๋ชฉํ‘œ ๊ฒฝ๋กœ๋ฅผ ๋”ฐ๋ผ ํ˜„์žฌ ๋‚˜์•„๊ฐ€๋Š” ๋ชฉํ‘œ๋ฅผ ๊ฐ€์ ธ์˜ต๋‹ˆ๋‹ค.(์ฝ๊ธฐ ์ „์šฉ)
stoppingDistance ๋ชฉํ‘œ์™€์˜ ์•ˆ์ „ ๊ฑฐ๋ฆฌ ๋ชฉํ‘œ ์œ„์น˜์—์„œ ์ด ๊ฑฐ๋ฆฌ ๋‚ด์—์„œ ์ •์ง€ํ•ฉ๋‹ˆ๋‹ค.
updatePosition   ๋ณ€ํ™˜ ์œ„์น˜๊ฐ€ ์‹œ๋ฎฌ๋ ˆ์ด์…˜๋œ ์—์ด์ „ํŠธ ์œ„์น˜์™€ ๋™๊ธฐํ™”๋˜๋Š”์ง€ ์—ฌ๋ถ€๋ฅผ ๊ฐ€์ ธ์˜ค๊ฑฐ๋‚˜ ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค. ๊ธฐ๋ณธ๊ฐ’์€ True์ž…๋‹ˆ๋‹ค.
updateRotation   ์—์ด์ „ํŠธ๊ฐ€ ๋ณ€ํ™˜ ๋ฐฉํ–ฅ์„ ์—…๋ฐ์ดํŠธํ•ด์•ผ ํ•ฉ๋‹ˆ๊นŒ?
updateUpAxis   ์—์ด์ „ํŠธ๋ฅผ NavMesh์˜ ์œ„์ชฝ ์ถ•์— ์ •๋ ฌํ• ์ง€ ๋˜๋Š” ์—์ด์ „ํŠธ๊ฐ€ ๋ฐฐ์น˜๋œ ๋งํฌ์— ์ •๋ ฌํ• ์ง€ ์ง€์ •ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.
velocity ์†๋„ NavMeshAgent ๊ตฌ์„ฑ ์š”์†Œ์˜ ํ˜„์žฌ ์†๋„์— ์•ก์„ธ์Šคํ•˜๊ฑฐ๋‚˜ ์—์ด์ „ํŠธ๋ฅผ ์ˆ˜๋™์œผ๋กœ ์ œ์–ดํ•  ์†๋„๋ฅผ ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค.

Public Methods

ActivateCurrentOffMeshLink   ํ˜„์žฌ OffMeshLink๋ฅผ ํ™œ์„ฑํ™”ํ•˜๊ฑฐ๋‚˜ ๋น„ํ™œ์„ฑํ™”ํ•ฉ๋‹ˆ๋‹ค.
CalculatePath   ์ง€์ •๋œ ์ ์— ๋Œ€ํ•œ ๊ฒฝ๋กœ๋ฅผ ๊ณ„์‚ฐํ•˜๊ณ  ๊ฒฐ๊ณผ ๊ฒฝ๋กœ๋ฅผ ์ €์žฅํ•ฉ๋‹ˆ๋‹ค.
CompleteOffMeshLink   ํ˜„์žฌ OffMeshLink์—์„œ ์ด๋™์„ ์™„๋ฃŒํ•ฉ๋‹ˆ๋‹ค.
FindClosestEdge   ๊ฐ€์žฅ ๊ฐ€๊นŒ์šด NavMesh ๊ฐ€์žฅ์ž๋ฆฌ๋ฅผ ์ฐพ์Šต๋‹ˆ๋‹ค.
GetAreaCost ๊ฒฝ๋กœ ๋น„์šฉ ํŠน์ • ์œ ํ˜•์˜ ์˜์—ญ์„ ํšก๋‹จํ•  ๋•Œ ๊ฒฝ๋กœ ๊ณ„์‚ฐ์„ ์œ„ํ•œ ๋น„์šฉ์„ ๊ฐ€์ ธ์˜ต๋‹ˆ๋‹ค.
Move   ํ˜„์žฌ ์œ„์น˜์— ์ƒ๋Œ€ ์ด๋™์„ ์ ์šฉํ•ฉ๋‹ˆ๋‹ค.
Raycast   ์—์ด์ „ํŠธ๋ฅผ ์ด๋™ํ•˜์ง€ ์•Š๊ณ  NavMesh์˜ ๋ชฉํ‘œ ์œ„์น˜๋ฅผ ํ–ฅํ•ด ์ง์„  ๊ฒฝ๋กœ๋ฅผ ์ถ”์ ํ•ฉ๋‹ˆ๋‹ค.
ResetPath   ํ˜„์žฌ ๊ฒฝ๋กœ๋ฅผ ์ง€์›๋‹ˆ๋‹ค.
SamplePathPosition   ํ˜„์žฌ ๊ฒฝ๋กœ๋ฅผ ๋”ฐ๋ผ ์œ„์น˜๋ฅผ ์ƒ˜ํ”Œ๋งํ•ฉ๋‹ˆ๋‹ค.
SetAreaCost ์˜์—ญ ๋น„์šฉ ์„ค์ • ์˜์—ญ ์œ ํ˜•์— ๋”ฐ๋ฅธ ์˜์—ญ์„ ํšก๋‹จํ•˜๋Š” ๋น„์šฉ์„ ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค.
SetDestination ๋ชฉํ‘œ ์„ค์ • ๋Œ€์ƒ์„ ์„ค์ •ํ•˜๊ฑฐ๋‚˜ ์—…๋ฐ์ดํŠธํ•˜์—ฌ ์ƒˆ ๊ฒฝ๋กœ์— ๋Œ€ํ•œ ๊ณ„์‚ฐ์„ ์‹œํ•ฉ๋‹ˆ๋‹ค.
SetPath ๊ฒฝ๋กœ ํ• ๋‹น ์ด ์—์ด์ „ํŠธ์— ์ƒˆ ๊ฒฝ๋กœ๋ฅผ ํ• ๋‹นํ•ฉ๋‹ˆ๋‹ค.
Warp   ์ œ๊ณต๋œ ์œ„์น˜๋กœ ์—์ด์ „ํŠธ๋ฅผ ์›Œํ”„ํ•ฉ๋‹ˆ๋‹ค.

Inherited Members(์ƒ์† ๋ฉค๋ฒ„)

Properties

enabled   ํ™œ์„ฑํ™”๋œ ๋™์ž‘์€ ์—…๋ฐ์ดํŠธ๋˜๊ณ  ๋น„ํ™œ์„ฑํ™”๋œ ๋™์ž‘์€ ์—…๋ฐ์ดํŠธ๋˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค.
isActiveAndEnabled   GameObject์™€ ๊ด€๋ จ ๋™์ž‘์ด ํ™œ์„ฑํ™”๋˜์–ด ์žˆ๊ณ  ํ™œ์„ฑํ™”๋˜์–ด ์žˆ๋Š”์ง€ ์—ฌ๋ถ€๋ฅผ ๋ณด๊ณ ํ•ฉ๋‹ˆ๋‹ค.
gameObject   ์ด ๊ตฌ์„ฑ ์š”์†Œ๊ฐ€ ์—ฐ๊ฒฐ๋œ ๊ฒŒ์ž„ ๊ฐœ์ฒด์ž…๋‹ˆ๋‹ค. ๊ตฌ์„ฑ ์š”์†Œ๋Š” ํ•ญ์ƒ ๊ฒŒ์ž„ ๊ฐœ์ฒด์— ์—ฐ๊ฒฐ๋ฉ๋‹ˆ๋‹ค.
tag ํƒœ๊ทธ ์ด ๊ฒŒ์ž„ ๊ฐœ์ฒด์˜ ํƒœ๊ทธ์ž…๋‹ˆ๋‹ค.
transform   ์ด ๊ฒŒ์ž„ ๊ฐœ์ฒด์— ๊ฒฌ๊ฒฐ๋œ ๋ณ€ํ™˜์ž…๋‹ˆ๋‹ค.
hideFlags   ๊ฐ์ฒด๋ฅผ ์ˆจ๊ธฐ๊ฑฐ๋‚˜ ์žฅ๋ฉด์œผ๋กœ ์ €์žฅํ•˜๊ฑฐ๋‚˜ ์‚ฌ์šฉ์ž๊ฐ€ ์ˆ˜์ •ํ•  ์ˆ˜ ์žˆ์–ด์•ผ ํ•ฉ๋‹ˆ๊นŒ?
name ์ด๋ฆ„ ๊ฐœ์ฒด ์ด๋ฆ„์ž…๋‹ˆ๋‹ค.

Public Methods

BroadcastMessage   ์ด ๊ฒŒ์ž„ ๊ฐœ์ฒด ๋˜๋Š” ํ•ด๋‹น ํ•˜์œ„ ๊ฐœ์ฒด์˜ ๋ชจ๋“  MonoBehavior์—์„œ methodName์ด๋ผ๋Š” ๋ฉ”์„œ๋“œ๋ฅผ ํ˜ธ์ถœํ•ฉ๋‹ˆ๋‹ค.
CompareTag   ์ •์˜๋œ ํƒœ๊ทธ์— ๋Œ€ํ•ด GameObject์˜ ํƒœ๊ทธ๋ฅผ ํ™•์ธํ•ฉ๋‹ˆ๋‹ค.
GetComponent   ์ง€์ •ํ•œ ๊ตฌ์„ฑ ์š”์†Œ์™€ ๋™์ผํ•œ GameObject์˜ Tํ˜• ๊ตฌ์„ฑ ์š”์†Œ์— ๋Œ€ํ•œ ์ฐธ์กฐ๋ฅผ ๊ฐ€์ ธ์˜ต๋‹ˆ๋‹ค.
GetComponentInChildren   ์ง€์ •๋œ ๊ตฌ์„ฑ ์š”์†Œ์™€ ๋™์ผํ•œ GameObject์˜ Tํ˜• ๊ตฌ์„ฑ ์š”์†Œ ๋˜๋Š” GameObject์˜ ์ž์‹์— ๋Œ€ํ•œ ์ฐธ์กฐ๋ฅผ ๊ฐ€์ ธ์˜ต๋‹ˆ๋‹ค.
GetComponentInParent   ์ง€์ •๋œ ๊ตฌ์„ฑ ์š”์†Œ์™€ ๋™์ผํ•œ GameObject ๋˜๋Š” GameObject์˜ ์ƒ์œ„ ๊ตฌ์„ฑ ์š”์†Œ์— ๋Œ€ํ•œ ์ฐธ์กฐ๋ฅผ ๊ฐ€์ ธ์˜ต๋‹ˆ๋‹ค.
GetComponents   ์ง€์ •๋œ ๊ตฌ์„ฑ ์š”์†Œ์™€ ๋™์ผํ•œ GameObject์—์„œ T ์œ ํ˜•์˜ ๋ชจ๋“  ๊ตฌ์„ฑ ์š”์†Œ์— ๋Œ€ํ•œ ์ฐธ์กฐ๋ฅผ ๊ฐ€์ ธ์˜ต๋‹ˆ๋‹ค.
GetComponentsInChildren   ์ง€์ •๋œ ๊ตฌ์„ฑ ์š”์†Œ์™€ ๋™์ผํ•œ GameObject์— ์žˆ๋Š” T ํ˜•์‹์˜ ๋ชจ๋“  ๊ตฌ์„ฑ ์š”์†Œ ๋ฐ GameObject์˜ ์ž์‹์— ๋Œ€ํ•œ ์ฐธ์กฐ๋ฅผ ๊ฐ€์ ธ์˜ต๋‹ˆ๋‹ค.
GetComponentsInParent   ์ง€์ •๋œ ๊ตฌ์„ฑ ์š”์†Œ์™€ ๋™์ผํ•œ GameObject์˜ ๋ชจ๋“  ๊ตฌ์„ฑ ์š”์†Œ ๋ฐ GameObject์˜ ๋ชจ๋“  ๋ถ€๋ชจ์— ๋Œ€ํ•œ ์ฐธ์กฐ๋ฅผ ๊ฐ€์ ธ์˜ต๋‹ˆ๋‹ค.
SendMessage   ์ด ๊ฒŒ์ž„ ๊ฐœ์ฒด์˜ ๋ชจ๋“  MonoBehavior์—์„œ methodName์ด๋ผ๋Š” ๋ฉ”์„œ๋“œ๋ฅผ ํ˜ธ์ถœํ•ฉ๋‹ˆ๋‹ค.
SendMessageUpwards   ์ด ๊ฒŒ์ž„ ๊ฐœ์ฒด์˜ ๋ชจ๋“  MonoBehavior์™€ ๋ชจ๋“  ๋™์ž‘์˜ ์กฐ์ƒ์— ๋Œ€ํ•ด methodName์ด๋ผ๋Š” ๋ฉ”์„œ๋“œ๋ฅผ ํ˜ธ์ถœํ•ฉ๋‹ˆ๋‹ค.
TryGetComponent   ์ง€์ •ํ•œ ์œ ํ˜•์˜ ๊ตฌ์„ฑ ์š”์†Œ(์กด์žฌํ•˜๋Š” ๊ฒฝ์šฐ)๋ฅผ ๊ฐ€์ ธ์˜ต๋‹ˆ๋‹ค.
GetInstanceID   ๊ฐœ์ฒด์˜ ์ธ์Šคํ„ด์Šค ID๋ฅผ ๊ฐ€์ ธ์˜ต๋‹ˆ๋‹ค.
ToString   ๊ฐœ์ฒด์˜ ์ด๋ฆ„์„ ๋ฐ˜ํ™˜ํ•ฉ๋‹ˆ๋‹ค.

Static Methods

Destroy   ๊ฒŒ์ž„ ๊ฐœ์ฒด, ๊ตฌ์„ฑ ์š”์†Œ ๋˜๋Š” ์ž์‚ฐ์„ ์ œ๊ฑฐํ•ฉ๋‹ˆ๋‹ค.
DestroyImmediate   ๊ฐœ์ฒด๋ฅผ ์ฆ‰์‹œ ํŒŒ๊ดดํ•ฉ๋‹ˆ๋‹ค. ๋Œ€์‹  Destroy ํ•จ์ˆ˜๋ฅผ ์‚ฌ์šฉํ•˜๋Š” ๊ฒƒ์„ ๊ฐ•ํ•˜๊ฒŒ ๊ถŒ๊ณ ํ•ฉ๋‹ˆ๋‹ค.
DontDestroyOnLoad   ์ƒˆ ์žฅ๋ฉด์„ ๋กœ๋“œํ•  ๋•Œ ๋Œ€์ƒ ๊ฐœ์ฒด๋ฅผ ํŒŒ๊ดดํ•˜์ง€ ๋งˆ์‹ญ์‹œ์˜ค.
FindAnyObjectByType   Type ์œ ํ˜•์˜ ํ™œ์„ฑ ๋กœ๋“œ๋œ ๊ฐœ์ฒด๋ฅผ ๊ฒ€์ƒ‰ํ•ฉ๋‹ˆ๋‹ค.
FindFirstObjectByType   Type ์œ ํ˜•์˜ ์ฒซ ๋ฒˆ์งธ ํ™œ์„ฑ ๋กœ๋“œ๋œ ๊ฐœ์ฒด๋ฅผ ๊ฒ€์ƒ‰ํ•ฉ๋‹ˆ๋‹ค.
FindobjectOfType   Type ์œ ํ˜•์˜ ์ฒซ ๋ฒˆ์งธ ํ™œ์„ฑ ๋กœ๋“œ๋œ ๊ฐœ์ฒด๋ฅผ ๋ฐ˜ํ™˜ํ•ฉ๋‹ˆ๋‹ค.
FindObjectsByType   Type ์œ ํ˜•์˜ ๋กœ๋“œ๋œ ๋ชจ๋“  ๊ฐœ์ฒด ๋ชฉ๋ก์„ ๊ฒ€์ƒ‰ํ•ฉ๋‹ˆ๋‹ค.
FindObjectsOfType   Type ์œ ํ˜•์˜ ๋กœ๋“œ๋œ ๋ชจ๋“  ๊ฐœ์ฒด์˜ ๋ชฉ๋ก์„ ๊ฐ€์ ธ์˜ต๋‹ˆ๋‹ค.
Instantiate   ๊ฐœ์ฒด ์›๋ณธ์„ ๋ณต์ œํ•˜๊ณ  ๋ณต์ œ๋ฅผ ๋ฐ˜ํ™˜ํ•ฉ๋‹ˆ๋‹ค.

Operators

bool   ๊ฐœ์ฒด๊ฐ€ ์กด์žฌํ•ฉ๋‹ˆ๊นŒ?
operator !=   ๋‘ ๊ฐœ์ฒด๊ฐ€ ๋‹ค๋ฅธ ๊ฐœ์ฒด๋ฅผ ์ฐธ์กฐํ•˜๋Š”์ง€ ๋น„๊ตํ•ฉ๋‹ˆ๋‹ค.
operator ==   ๋‘ ๊ฐœ์ฒด ์ฐธ์กฐ๋ฅผ ๋น„๊ตํ•˜์—ฌ ๋™์ผํ•œ ๊ฐœ์ฒด๋ฅผ ์ฐธ์กฐํ•˜๋Š”์ง€ ํ™•์ธํ•ฉ๋‹ˆ๋‹ค.

 

๋ฐ˜์‘ํ˜•
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Unity์—์„œ ์ƒˆ๋กญ๊ฒŒ ์ ์šฉ๋œ TextMeshPro๋ฅผ ์ด์šฉํ•˜์—ฌ ์ฟจํƒ€์ž„์„ ํ‘œ์‹œํ•ด์ฃผ๊ณ  ์žˆ์—ˆ๋Š”๋ฐ ๋„์ค‘์— ์‚ฌ๋ผ์ง€๋Š” ๋ฌธ์ œ์ ์„ ๋ฐœ๊ฒฌํ•˜์˜€๋‹ค.

 

๋ฌธ์ œ์ ์€ ๊ฐ™์€ Material์„ ์‚ฌ์šฉํ•˜๊ณ  ์žˆ๋Š” TextMeshPro ๊ฐ€ ๋ฐœ๋™๋  ๋•Œ ๋Œ€๋ถ€๋ถ„ ์‚ฌ๋ผ์ง€๋Š” ํ˜„์ƒ์„ ๋ฐœ๊ฒฌํ•˜์˜€๋‹ค.(์ผ๋ถ€๋Š” ์‹œ์ž‘ํ•˜์ž๋งˆ์ž ์กด์žฌ)

๋ ˆ์ด์–ด ๋ฌธ์ œ์ธ๊ฐ€ ์‹ถ์–ด์„œ Layout order๊ด€๋ จ ์ฝ”๋“œ๋“ค์„ ์‚ฝ์ž…ํ•ด๋ณด๊ธฐ๋„ ํ–ˆ๋Š”๋ฐ ๋ฌธ์ œ๋Š” ๋‚˜์•„์ง€์ง€ ์•Š์•˜๋‹ค.

๋‚˜์˜ ๊ฒฝ์šฐ Canvas ์œ„์—์„œ ์‚ฌ์šฉํ•˜๋Š” TextMeshPro UGUI(TextMeshPro - Text(UI))์—์„œ์˜ ๋ฌธ์ œ์ ์ด์˜€๋‹ค.

ํƒ€๊ฒฉ์‹œ ๋ชฌ์Šคํ„ฐ์˜ ๋ฐ๋ฏธ์ง€ ํ‘œ์‹œ์šฉ์œผ๋กœ ์‚ฌ์šฉ๋˜๋Š” TextMeshPro๊ฐ€ ์‚ฌ์šฉ๋˜๋ฉด ์ƒ๊ธฐ๋Š” ๋ฌธ์ œ์˜€๋‹ค.

๋จธํ…Œ๋ฆฌ์–ผ์˜ ๋ฌธ์ œ๋ผ ๋ณด๊ณ  ์‚ฌ์šฉํ•˜๊ณ  ์žˆ๋Š” TMP_Font Asset์— ์ƒˆ๋กœ์šด ๋จธํ…Œ๋ฆฌ์–ผ์„ ์ถ”๊ฐ€ํ•˜์—ฌ ์„œ๋กœ ๋‹ค๋ฅธ ๋จธํ…Œ๋ฆฌ์–ผ๋กœ ์ ์šฉํ•˜์˜€๋”๋‹ˆ ๋ฌธ์ œ์ ์ด ์‚ฌ๋ผ์กŒ๋‹ค.

 

๊ธฐ์กด์— ์‚ฌ์šฉํ•˜๊ณ  ์žˆ๋˜ LiberationSans์™€ ๊ฐ™์€ Shader๋ฅผ ์ด์šฉํ•˜๋Š” Material์„ ์ถ”๊ฐ€๋กœ ๋งŒ๋“ค์–ด์ค€๋‹ค.

 

 

ํ•˜์ง€๋งŒ ๊ทธ๋ ‡๊ฒŒ ์ œ์ž‘ํ•œ ๊ฒƒ์ด Material Preset์—๋Š” ๋ณด์ด์ง€ ์•Š๋Š”๋ฐ.. ๊ทธ ์ด์œ ๋Š” ์ด๋ฆ„๋•Œ๋ฌธ์ด๋‹ค.

์ด๋ฆ„์˜ ์•ž์„ ๋˜‘๊ฐ™์ด LiberationSans SDF ๋กœ ๋ฐ”๊ฟ”์ฃผ๋ฉด Material์—์„œ ๋ณด์ธ๋‹ค.

 

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ํƒ€๊ฒฉ์‹œ ๋ฐœ์ƒํ•˜๋Š” TextMeshPro์™€ CoolTime์—์„œ์˜ TextMeshPro๋ฅผ ๋‹ค๋ฅธ Material๋กœ ๋ณ€๊ฒฝํ•˜๋‹ˆ๊นŒ ํ•ด๊ฒฐ๋˜์—ˆ๋‹ค.

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Unity์—์„œ LoadScene ํ•จ์ˆ˜๋ฅผ ์ด์šฉํ•˜์—ฌ Scene๊ฐ„์˜ ์ „ํ™˜์„ ํ•˜๊ณ  ์žˆ์—ˆ๋Š”๋ฐ ์˜ˆ์ „ ๋ฒ„์ „์—์„œ๋Š” ๋ฐœ๊ฒฌํ•˜์ง€ ๋ชปํ•œ ๋‹คํฌ๋‹ ํ˜„์ƒ์„ ๋ฐœ๊ฒฌํ•˜์˜€๋‹ค.

Window -> Rendering -> Lighting ์„ ๋ˆ„๋ฅด๋ฉด ์•„๋ž˜ ๊ทธ๋ฆผ๊ณผ ๊ฐ™์€ ์ฐฝ์ด ๋‚˜ํƒ€๋‚œ๋‹ค

Generate Lighting ์„ ๋ˆ„๋ฅด๋ฉด ์•Œ์•„์„œ ์กฐ๋ช… ๊ด€๋ จ ํ•„์š”ํ•œ ๊ฒƒ๋“ค์„ ๋งŒ๋“ค์–ด์ค€๋‹ค

๋ณ„๋„๋กœ ์–ด๋””์— ๋„ฃ์–ด์ฃผ๊ฑฐ๋‚˜ ํ•  ํ•„์š”์—†์ด ์ž˜ ์ž‘๋™๋œ๋‹ค.

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